Blood bowl very long legs
That way you can cover every potential landing square. It makes the chances of catching a HMP so much more likely, especially if you give it to two or three catchers. If you’re going to go down the difficult route of making the Hail Mary pass a viable option, Diving Catch is your best friend. Again, couple it with Catch for more goodies. Give a guy KoR and Diving Catch and the ball is almost guaranteed to be yours after the kick off. Obviously Catch gives you a reroll, which is tasty.It couples very nicely with a number of skills. Obviously it’s an optional skill, so if you have two players on the same team you can elect to not use it on one of them. If two people try to use Diving Catch at the same time on the ball, they cancel each other out.Nice! This doesn’t apply to Hand-offs though. What is nice as well though is that Diving Catch gives you an extra +1 to catch accurate passes to the square you’re in, so a pass to a Human catcher with DC will be caught on a 2+, if the pass was accurate.Interestingly though, if the pass is targetting to a square next to the DCer, and is accurate, then you get the +1 for it being an accurate pass, but no SPPs are earned. Firstly, as the +1 bonus to Catch rolls only applies to accurate passes to the square you are in, so catching a ball in an adjacent square is a straight agility test, so a human will catch it on a 4+.It only applies to passes, kicks and Crowd throw-ins, so no bouncing balls. DC lets you catch the ball if it lands in any of your tackle zones, provided it’s empty. The closest we can get at the moment is Diving Catch. Speaking of which, I have a great idea for a new Magnet secret weapon. If only the ball was made of metal, and your player had huge magnet hands. Brings a tear to your eye.Ĭonsider coupling it with Sure Hands and Pass to save on rerolls. Just imagine their frustration at seeing their beautiful cage split, only for the ball to be thrown twenty four squares downfield. Knock the ball use, throw an elf in there, snatch the ball up and lob it! Works a treat versus slower teams that need that slow eight turn grind.
![blood bowl very long legs blood bowl very long legs](https://www.bloodbowl.com/wp-content/uploads/2020/10/0c9c4ttszYHtOksV.png)
Interesting, if you have Pass Block and a Hail Mary Pass is aimed to within three squares of you, you’re allowed to move to where the pass is aimed.Īnother great strategy is using it when cage breaking.
![blood bowl very long legs blood bowl very long legs](https://videogamerrob.files.wordpress.com/2015/09/blood-bowl-2.jpg)
A way to help this is by having a few Diving Catchers spread about. Those three scatters have just as much chance of buggering up your plans as helping you. Even stunties can use it, even if it’s just to annoy your opponent. Dwarves and other slow teams can use it to negate the high-pressure elf cage that can threaten to overwhelm the ball carrier. Elves can keep their thrower waaay back in defense, only to lob the ball downfield into a sea of elves at the last minute. There’s the argument for taking it on almost every team, as they can all benefit from it in different ways. Teams like Khemri benefit from it, as they often don’t have the skills to deal with elves all up in their grill. It’s great for getting yourself out of a tricky situation, as a desperation play. Because you ignore tackle zones all you need to do is pick it up and roll a 2+. As soon as it pops loose, charge in there and huff it miles away. I’ve heard of people taking it on a player that they keep near their ball-hunter. So an agility 1 snotling in 8 Disturbing Presences with Very Sunny will still succeed on a 2+. However, it always succeeds on a 2+, regardless of TZs, Weather, Disturbing Presence, anything. Done! The pass is aways considered inaccurate, so no SPPs for you. You chose a square anyone on the pitch, regardless of distance, and scatter the ball three times. Hail Mary Pass is basically your player going “Eh, bugger it” and huffing the ball as far as they can huff it. Who the heck is Mary Pass, and why is she worth Hailing? While it’s undeniable that the traditional top-tier skills are very powerful, there’s a whole aspect to the game that you might be missing by ruling these lower tiered skills out. Stick with me, I’m good, I promise, please don’t leave.Įach instalment we take a little lookie at those skills that are often overlooked in favour of optimisation. They’re all a little different, but you know the format by now.
![blood bowl very long legs blood bowl very long legs](http://www.coolminiornot.com/pics/pics16/img50cde1271caa4.jpg)
There are still a few that are most certainly worth mentioning. In week one I talked about passing skills in some detail, but not all of them.
![blood bowl very long legs blood bowl very long legs](https://www.warhammer-community.com/wp-content/uploads/2019/10/Spiel2019Reveals-Oct24-BBOgres4jhchfg.jpg)
X-TREME™ BALL HANDLING™, RIGHT ON YOUR DOORSTEP! JOIN NOW FOR AS LITTLE AS £199.99!Īhem, sorry about that.